Videos
Recorded frame by frame from the live demos, one rendered frame per video frame, temporal filters included.
SSGI + SSR vs standard lighting
Split screen: standard lighting on the left, WebGI SSGI + SSR on the right, same camera, same frame.
Procedural miniature worlds
A kit of diorama tiles on a studio backdrop, each one generated in code at load time and lit live with SSGI.
Peaks: a hill-climb game
Real-time realistic lighting in WebGI means fast prototyping: no Blender, no baking. A backflip on the alpine stage, the kicker and coins of Meadow Run, the plank bridge and the autumn forest. Play it in the browser.
Drag to compare
Same camera, same frame. Left: standard lighting (direct light, shadows and environment light). Right: WebGI SSGI + SSR. Drag the line.
Standard lightingWebGI SSGI + SSR
Barcelona Pavilion
The roof underside goes from flat grey to warm white with the light off the sunlit travertine. Live: 29 ms per frame at 1920x1080 on an Apple M4 Pro.
Standard lightingWebGI SSGI + SSR
Temple on the sand
Golden hour. The columns and the cella wall warm up with the bounce off the sand. Live: 27 ms per frame at 1920x1080 on an Apple M4 Pro.
Standard lightingWebGI SSGI + SSR
Sun Temple, hall
Sun on the floor of the hall lights the walls, the columns and the far end. Live: 30 ms per frame at 1920x1080 on an Apple M4 Pro.
Standard lightingWebGI SSGI + SSR
Vehicle studio
The red wall bounces onto the car and the floor. SSR adds the reflections in the glossy floor. Live: 22 ms per frame at 1920x1080 on an Apple M4 Pro.
Standard lightingWebGI SSGI + SSR
Gothic cathedral
Procedural nave. Sun through the stained glass reaches the piers and the vaults. Live: 39 ms per frame at 1920x1080 on an Apple M4 Pro.
Standard lightingWebGI SSGI + SSR
Classroom
Sun through the windows. GI fills the ceiling and the far wall with bounce light. Live: 34 ms per frame at 1920x1080 on an Apple M4 Pro.
Standard lightingWebGI SSGI + SSR
Moroccan riad, salon
Light from the courtyard comes in through the arch and warms the plaster. Live: 60 ms per frame at 1920x1080 on an Apple M4 Pro.
Standard lightingWebGI SSGI + SSR
Golden Temple, sanctum
The gilded altar, lit by sun shafts and lanterns. Live: 64 ms per frame at 1920x1080 on an Apple M4 Pro.
Each live demo has a "Compare split" slider in its panel, so you can make the same comparison while the camera moves.
Miniature-world tiles
Each tile is generated in code when it loads: terrain, strata, water, roads and the layout of the props. Scanned rocks, plants and props come from Poly Haven (CC0). Frame times: 1920x1080 on an Apple M4 Pro, camera orbiting.
Desert mesa34 ms per frame
Alpine pass29 ms per frame
Autumn forest road33 ms per frame
Glacier crevasse30 ms per frame
Moon outpost25 ms per frame
Neon night town21 ms per frame
Volcano rim32 ms per frame
Spring falls30 ms per frame
Farm41 ms per frame
Oil field and docks56 ms per frame
Switchback savanna50 ms per frame
Rice terraces40 ms per frame
Backwater bayou51 ms per frame
Open-pit mine35 ms per frame
Beach89 ms per frame
Canyon53 ms per frame
Open the live demos
Each link opens the scene live in your browser. A desktop GPU gives the best frame rate; large scenes take a few seconds to build.
PeaksHill-climb game
Vehicle interfaceCar configurator UI
GalleryEvery scene, GI off and on
Gothic cathedralProcedural
Golden TempleProcedural
Moroccan riadProcedural
Temple on the sandGolden hour
Cyclades villageProcedural
ClassroomInterior, sun
Palace atriumSponza with curtains
Times SquareCity at night
Barcelona PavilionArchitecture
Sun TempleFire and sun slits
Fireplace roomInterior, sun